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public interface PlayerIF
Method Summary | |
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boolean |
equals(java.lang.Object obj)
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java.util.List<? extends PlayerIF> |
getAlliedPlayers()
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java.util.List<? extends UnitIF> |
getAlliedUnits()
Allied, non-controllable units. |
java.util.List<? extends PlayerIF> |
getEnemyPlayers()
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java.util.List<? extends UnitIF> |
getEnemyUnits()
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int |
getId()
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java.lang.String |
getName()
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java.util.List<? extends PlayerIF> |
getNeutralPlayers()
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java.util.List<? extends UnitIF> |
getNeutralUnits()
Can represent natural obstacles, like walls. |
java.util.List<? extends UnitIF> |
getOwnedUnits()
Units you can control through the UnitController class. |
void |
setAlliedPlayers(java.util.List<? extends PlayerIF> players)
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void |
setEnemyPlayers(java.util.List<? extends PlayerIF> players)
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void |
setNeutralPlayers(java.util.List<? extends PlayerIF> players)
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void |
setOwnedUnits(java.util.List<? extends UnitIF> units)
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Method Detail |
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int getId()
java.lang.String getName()
void setEnemyPlayers(java.util.List<? extends PlayerIF> players)
java.util.List<? extends PlayerIF> getEnemyPlayers()
void setNeutralPlayers(java.util.List<? extends PlayerIF> players)
java.util.List<? extends PlayerIF> getNeutralPlayers()
void setAlliedPlayers(java.util.List<? extends PlayerIF> players)
java.util.List<? extends PlayerIF> getAlliedPlayers()
java.util.List<? extends UnitIF> getOwnedUnits()
void setOwnedUnits(java.util.List<? extends UnitIF> units)
java.util.List<? extends UnitIF> getEnemyUnits()
java.util.List<? extends UnitIF> getNeutralUnits()
java.util.List<? extends UnitIF> getAlliedUnits()
boolean equals(java.lang.Object obj)
equals
in class java.lang.Object
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