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java.lang.Objectinfinitewisdom.model.GameWorld
gamedom1.GameWorldDom1
public class GameWorldDom1
Assembling the default "map" happens on the constructor of this class.
Game rules aren't here, but in classes that implement ServerUnitIF,
e.g. ServerUnitIFAdapter.
| Field Summary |
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| Fields inherited from class infinitewisdom.model.GameWorld |
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errorMargin, freshlyCreatedUnits, players, size, unitDic, units |
| Constructor Summary | |
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GameWorldDom1()
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| Method Summary | |
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static void |
setup()
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| Methods inherited from class infinitewisdom.model.GameWorld |
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createUnit, flushFreshlyCreatedUnits, getCloseUnits, getFreshlyCreatedUnits, getPlayers, getUnits, initUnitHash, setGameWorldinfresh, step |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public GameWorldDom1()
| Method Detail |
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public static void setup()
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